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Streaming

If set to true, layer data is streamed from the server without first storing it in a client local file. Information from the remote layer file is retrieved, added to the terrain, and then removed dynamically based on the camera's position. This enables you to fly without waiting for the entire layer to load.

 

JavaScript

 

Streaming

 

C#

 

bool Streaming { get; set; }

 

C++

 

HRESULT Streaming([out, retval] VARIANT_BOOL* pVal)

HRESULT Streaming([in] VARIANT_BOOL pVal)