State
An enum returning changes in the feature state from when it was
loaded. The following are the possible values:
§ FS_NONE = 0
§ FS_NEW = 1
§ FS_MODIFIED = 2
§ FS_DELETED = 3
C#
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FeatureState State { get; }
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C++
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HRESULT State([out, retval]
FeatureState* pVal)
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