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IBuildingFace6

This interfaces gives access to building face properties. After defining the building geometry, you can assign fill color and texture from external files, or apply texture from the terrain to the roof and side walls.

 

 

Properties

 

Color

An IColor6 representing the building face color.

FillType

An enum that determines the fill type for the selected building face.

Texture

An IObjectTexture6 representing the building face’s texture. This property has effect onlyif the FillType property is set to FACE_TEXTURE.