Home > All Other Interfaces > IBuildingFace
This interfaces gives access to building face properties. After defining the building geometry, you can assign fill color and texture from external files, or apply texture from the terrain to the roof and side walls.
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Properties |
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An IColor6 representing the building face color. |
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An enum that determines the fill type for the selected building face. |
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An IObjectTexture6 representing the building face’s texture. This property has effect onlyif the FillType property is set to FACE_TEXTURE. |