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The action or operation that is performed on the item. The following are possible values:
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AC_FLYTO = 0
Fly to the object operation was started.
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AC_CIRCLEPATTERN = 1
Circle object operation was started.
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AC_OVALPATTERN = 2
Oval pattern around the object operation was started.
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AC_LINEPATTERN = 3
Line pattern around the object operation was started.
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AC_ARCPATTERN = 4
Arc pattern around the object operation was started.
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AC_FOLLOWBEHIND = 5
Follow behind the object operation was started.
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AC_FOLLOWABOVE = 6
Follow above the object operation was started.
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AC_FOLLOWBELOW = 7
Follow below the object operation was started.
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AC_FOLLOWRIGHT = 8
Follow from the right of the object operation was started.
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AC_FOLLOWLEFT = 9
Follow from the left of the object operation was started.
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AC_FOLLOWBEHINDANDABOVE = 10
Follow from behind and above the object operation was started.
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AC_FOLLOWCOCKPIT = 11
Follow from cockpit operation was started.
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AC_FOLLOWFROMGROUND = 12
Follow the object from the ground point operation was started.
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AC_STOP = 13
The object was stopped being played (i.e., after a fly to
operation).
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AC_JUMP = 14
Jump to the object operation was started.
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AC_DELETE = 15
The object was deleted.
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AC_EDIT_FINISHED = 16
The object was finished being edited.
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AC_OBJECT_ADDED = 17
An object was added to TerraExplorer.
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AC_PLAY = 18
Play operation for the object was started.
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AC_SHOW = 19
A show or hide action was performed by clicking on the item
show/hide icon.
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AC_EDIT_STARTED = 20
Edit operation for the object was started.
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AC_SELCHANGED = 21
The current selected item(s) has changed.
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AC_WAYPOINT_REACHED = 22
A dynamic object reached a way point, or the camera reached a route
waypoint.
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AC_GROUP_ADDED = 23
A group was added .
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AC_LAYER_ADDED = 24
A layer was added .
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AC_LAYER_REFRESHED = 25
A layer was refreshed.
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AC_ITEM_MOVED = 26
An item was moved to a different location.
JavaScript |
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Code |
C# |
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ActionCode Code { get; set; } |
C++ |
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HRESULT Code([out, retval] ActionCode* pVal) HRESULT Code([in] ActionCode pVal) |