Gets and sets which 3DML in the area of the terrain modifier object, the terrain modifier object is applied to.
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ApplyTo |
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C# |
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string ApplyTo { get; set; } |
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C++ |
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HRESULT ApplyTo([in] BSTR MeshObjectID) HRESULT ApplyTo([out, retval] BSTR* MeshObjectID) |
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