Gets and sets the acceleration, in meter per second² of the object. If each waypoint has a different speed value, this property determines how the object accelerates (or decelerates) between the waypoints.
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JavaScript |
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Acceleration |
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C# |
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double Acceleration { get; set; } |
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C++ |
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HRESULT Acceleration([out, retval] double* pVal) HRESULT Acceleration([in] double pVal) |
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