Home > Working with SGWorld > Creator (ICreator6) > CreateHoleOnTerrain
The CreateHoleOnTerrain method creates a Hole On Terrain object in the 3D Window.
JavaScript |
|
CreateHoleOnTerrain( pIGeometry, GroupID , Description ) |
C# |
|
ITerrainHole6 CreateHoleOnTerrain( IGeometry pIGeometry, int GroupID = 0, string Description = "") |
C++ |
|
HRESULT CreateHoleOnTerrain( IGeometry * pIGeometry, LONG_PTR GroupID, BSTR Description, ITerrainHole6 ** pITerrainHole6) |
Parameters
pIGeometry
An IGeometry representing geometric properties and behavior of the HoleOnTerrain.
GroupID
The Project Tree group in which the hole on terrain is created. If it is set to zero, the object is created under the root. You can obtain the GroupID by one of the following methods:
§ Create the group using IProjectTree6.CreateGroup.
§ Find the group, if you know the name, using IProjectTree6.FindItem.
§ Traverse the Tree using IProjectTree6 methods such as GetNextItem(), until you come to the desired GroupID.
Description
The name of the Hole on Terrain as it appears in the Project Tree. If an empty string is passed into this parameter, TerraExplorer assigns it a unique name.
Return Value
pITerrainHole6
An ITerrainHole6, representing the newly created Hole on Terrain.
Exceptions
See: HRESULT Return Values for a list of possible values returned by the HRESULT.