Home > Working with SGWorld > Creator (ICreator6) > CreateCylinder
The CreateCylinder method creates a cylinder in the 3D Window.
JavaScript |
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CreateCylinder( Position, Radius, ObjectHeight , LineColor , FillColor , NumOfSegments , GroupID , Description ) |
C# |
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ITerrain3DRegBase6 CreateCylinder( IPosition6 Position, double Radius, double ObjectHeight = 20, object LineColor = -16711936, object FillColor = -10197916, int NumOfSegments = -1, int GroupID = 0, string Description = "") |
C++ |
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HRESULT CreateCylinder( IPosition6 * Position, double Radius, double ObjectHeight, VARIANT LineColor, VARIANT FillColor, long NumOfSegments, LONG_PTR GroupID, BSTR Description, ITerrain3DRegBase6 ** pITerrain3DRegBase6 ) |
Parameters
Position
An IPosition6 representing the position and orientation of the object on the terrain.
Radius
The radius of the cylinder in meters.
ObjectHeight
The height of the cylinder in meters.
NumOfSegments
The number of segments the cylinder has. The more segments, the smoother and more circular it appears.
LineColor
The color of the lines that make up the cylinder. The color value is used to specify an RGB color. When specifying an explicit RGB color, the color value has the following hexadecimal form: 0x00bbggrr. The low-order byte contains a value for the relative intensity of red; the second byte contains a value for green; and the third byte contains a value for blue. The high-order byte must be zero. The maximum value for a single byte is 0xFF.
FillColor
The color with which the cylinder is filled if the alpha value is greater than 0. The color value is used to specify an RGB color. When specifying an explicit RGB color, the color value has the following hexadecimal form: 0x00bbggrr. The low-order byte contains a value for the relative intensity of red; the second byte contains a value for green; and the third byte contains a value for blue. The high-order byte must be zero. The maximum value for a single byte is 0xFF.
GroupID
The Project Tree group in which the cylinder is created. If it is set to zero, the object is created under the root. You can obtain the GroupID by one of the following methods:
§ Create the group using IProjectTree6.CreateGroup.
§ Find the group, if you know the name, using IProjectTree6.FindItem.
§ Traverse the Tree using IProjectTree6 methods such as GetNextItem(), until you come to the desired GroupID.
Description
The name of the cylinder as it appears in the Project Tree. If an empty string is passed into this parameter, TerraExplorer assigns it a unique name.
Return Value
pITerrain3DRegBase6
An ITerrain3DRegBase6, representing the newly created cylinder.
Exceptions
See: HRESULT Return Values for a list of possible values returned by the HRESULT.