Home > Working with SGWorld > Creator (ICreator6) > CreateArc
The CreateArc method creates an arc in the 3D Window.
JavaScript |
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CreateArc( Position, RadiusX, RadiusY, StartAngle , EndEngle , LineColor , FillColor , NumOfSegments , GroupID , Description) |
C# |
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ITerrainArc6 CreateArc( IPosition6 Position, double RadiusX, double RadiusY, double StartAngle = -90, double EndEngle = 90, object LineColor = -16711936, object FillColor = -10197916, int NumOfSegments = -1, int GroupID = 0, string Description = "") |
C++ |
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HRESULT CreateArc( IPosition6 * Position, double RadiusX, double RadiusY, double StartAngle, double EndEngle, VARIANT LineColor, VARIANT FillColor, long NumOfSegments, LONG_PTR GroupID, BSTR Description, ITerrainArc6 ** pITerrainArc6) |
Parameters
Position
An IPosition6 representing the position and orientation of the object on the terrain.
RadiusX
The radius of the arc along the x-axis in meters.
RadiusY
The radius of the arc along the y-axis in meters
StartAngle
The angle at which the arc begins.
EndAngle
The angle at which the arc ends.
LineColor
The color of the lines that make up the arc. The color value is used to specify an RGB color. When specifying an explicit RGB color, the color value has the following hexadecimal form: 0x00bbggrr. The low-order byte contains a value for the relative intensity of red; the second byte contains a value for green; and the third byte contains a value for blue. The high-order byte must be zero. The maximum value for a single byte is 0xFF.
FillColor
The color with which the arc is filled if the alpha value is greater than 0. The color value is used to specify an RGB color. When specifying an explicit RGB color, the color value has the following hexadecimal form: 0x00bbggrr. The low-order byte contains a value for the relative intensity of red; the second byte contains a value for green; and the third byte contains a value for blue. The high-order byte must be zero. The maximum value for a single byte is 0xFF.
NumofSegments
The number of segments from which the arc is created. The greater the number of segments; the smoother the shape.
GroupID
The Project Tree group in which the arc was created. If it is set to zero, the object is created under the root. You can obtain the GroupID by one of the following methods:
§ Create the group using IProjectTree6.CreateGroup.
§ Find the group, if you know the name, using IProjectTree6.FindItem.
§ Traverse the Tree using IProjectTree6 methods such as GetNextItem(), until you come to the desired GroupID.
Description
The name of the arc as it appears in the Project Tree. If an empty string is passed into this parameter, TerraExplorer assigns it a unique name.
Return Value
pITerrainArc6
An ITerrainArc6 representing the newly created arc.
Exceptions
See: HRESULT Return Values for a list of possible values returned by the HRESULT.