Fires when the terrain quality that the user is currently viewing is updated.
SGWorld.attachEvent(“onRenderQualityChanged”, myOnRenderQualityChanged);
function myOnRenderQualityChanged(quality)
Parameter |
Description |
quality |
An integer value that indicates the terrain quality as a percentage It is 100% if the user is currently viewing the best image or less than 100% if the system is still buffering the terrain |
Remarks
While the terrain is being streamed to the control, the quality of the terrain image the user is viewing is constantly improving until the best quality is obtained.