createRectangle Method

Creates a new rectangle object on the terrain.

createRectangle(position, width, depth, [lineColor], [fillColor], [name]);

 

Parameter

Description

position

The position of the object, defined by its coordinates in the  3D world

Can be one of the following: SGCoord3D, SGCoord2D, SGPosition

width

The width of the rectangle

depth

The depth of the rectangle

lineColor

Optional, default: sgLime

The color of the object outline

Can be one of the following: SGColor, HTML color string (e.g., “#FF0000”), a number that represents ABGR color (e.g., 0xAA0000FF) or one of the predefined Skyline Globe colors (e.g., sgRed). For a complete list of the predefined colors, see  Skyline Globe Colors

fillColor

 

Optional, default: sgDimgray

The color of the object filling

Can be one of the following: SGColor, HTML color string (e.g., “#FF0000”), a number that represents ABGR color (e.g., 0xAA0000FF) or one of the predefined Skyline Globe colors (e.g., sgRed). For a complete list of the predefined colors, see  Skyline Globe Colors

name

Optional

The node name

Return Value

An SGNode object. If the method fails, the return value is null. SGWorld.lastError will contain the failure reason.

Remarks

To modify other properties of the rectangle, access the node innerObj. See SGNode.innerObj property and ITerrainRectangle5 interface for more details.

The default rectangle is drawn on the terrain surface. To modify this behavior, change the heightType property of the position parameter (SGCoord3D and SGPosition object only). If  SGCoord2D is entered as the first parameter, the rectangle will be drawn on the terrain surface.