createArrow Method

Creates a new arrow object on the terrain.

createArrow(headPosition, direction, length, arrowStyle, [lineColor], [fillColor], [name]);

 

Parameter

Description

headPosition

The position of the arrow head

Can be one of the following: SGCoord3D, SGCoord2D, SGPosition

direction

The arrow direction

An angle between 0º and 360º, where 0º is North and 180º is South

length

The arrow length from head to tail

arrowStyle

The arrow style

Can be one of the following: sgArrowStyleLine , sgArrowStyleLineTail, sgArrowStyleWide, sgArrowStyleWideAngular

Optional, default: sgArrowStyleWideAngular

lineColor

Optional. default: sgLime

The color of the object outline

Can be one of the following: SGColor, HTML color string (e.g., “#FF0000”), a number that represents ABGR color (e.g., 0xAA0000FF) or one of the predefined Skyline Globe colors (e.g., sgRed). For a complete list of the predefined colors, see Skyline Globe Colors

fillColor

Optional, default: sgDimgray

The color of the object filling

Can be one of the following: SGColor, HTML color string (e.g., “#FF0000”), a number that represents ABGR color (e.g., 0xAA0000FF) or one of the predefined Skyline Globe colors (e.g., sgRed). For a complete list of the predefined colors, see  Skyline Globe Colors

name

Optional

The node name

Return Value

An SGNode object. If the method fails, the return value is null. SGWorld.lastError will contain the failure reason.

Remarks

To modify other properties of the arrow, access the node innerObj. See SGNode.innerObj property and ITerrainArrow5 interface for more details.

The default arrow is drawn on the terrain surface. To modify this behavior, change the heightType property of the position parameter (SGCoord3D and SGPosition object only). If  SGCoord2D is entered as the first parameter, the arrow will be drawn on the terrain surface.