Any object derived from this interface can own a message object that is triggered once the user clicks on this object (either in the terrain or in the Information Window). To associate a message object with this object, first create the message object (using the IObjectManager51::CreateMessage() method), and then set the MessageID property to the ID of the message object.
Hierarchy:
ITerraExplorerObject5 |
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Properties: |
ID, ObjectType, ClientData, KeepAliveOnRelease, ClientDataEx |
Methods: |
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IInfoTreeItem5 |
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Properties: |
Description, ExistInBasicTree, InfoTreeItemID, GroupName, SaveInFlyFile |
ISingleMessageObject5 |
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Properties: |